O Captain Post-Jam Progress
This week has been focused on improving O Captain and then trying to bring it back to 100% demo functionality in order to share a Post-Jam version.
Improvements have gone well, we now have a separate interior and exterior world with portals between them (as explained in previous blogpost) and I've snazzified the ship interior and exterior with AssetForge.
Functionality is coming back online slowly, but there are a handful of things that don't work immediately with the new portal tech, so I'm hoping to wrap things up on Monday.
In the meantime, enjoy this gif of the new interior and a picture of the exterior.
Improvements have gone well, we now have a separate interior and exterior world with portals between them (as explained in previous blogpost) and I've snazzified the ship interior and exterior with AssetForge.
Functionality is coming back online slowly, but there are a handful of things that don't work immediately with the new portal tech, so I'm hoping to wrap things up on Monday.
In the meantime, enjoy this gif of the new interior and a picture of the exterior.
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